What Are FFXIV Patch Notes and What Does 7.4 Add?
In Final Fantasy XIV, “patch notes” are the official lists of additions, balance changes, bug fixes, and system updates that accompany each numbered patch, giving players a complete breakdown of what is new or different in the game.[2][3] For Patch 7.4 “Into the Mist,” these notes reveal new main scenario quests, a new trial and dungeon, and the final tier of the Arcadion raid series, alongside fresh Allagan tomestones and crafted recipes that define the next stage of gear progression.[1][2][3]
The main scenario continues with quests beginning from “Targeted Tragedy,” while new Chronicles of a New Era quests for The Arcadion start with “Dreams of Paradise,” closing out this raid storyline with a climactic set of boss battles and rewards.[1][3] Beyond progression content, the notes flag upgrades to Duty Roulette categories, support for more dungeons, and broad adjustments to existing instances and systems, all intended to refresh both new-player and veteran experiences.[2][3]
New Duties, Duty Roulette Updates, and Dungeon Support
Patch 7.4 expands the Duty Roulette system by adding Hell on Rails to Trials, San d'Oria: The Second Walk to Alliance Raids, and the AAC Heavyweight M1–M4 encounters to Normal Raids, giving players more variety and rewards in their daily queues.[3] These inclusions ensure that the latest high-end and large-scale content remains active in matchmaking while integrating smoothly into existing progression paths.[2][3]
A major focus of the notes is the continued rollout of Duty Support, which allows players to clear dungeons with NPC allies rather than relying on party finder or duty finder groups.[2][3] Legacy A Realm Reborn dungeons Dzemael Darkhold and The Aurum Vale now support this system and have had their mechanics, monster placements, and bosses adjusted, while Dawntrail’s Mistwake dungeon also receives Duty Support, making it easier for solo-focused or anxious players to experience mainline content.[1][2][3]
Deep Dungeons, Glamour Overhaul, and PvP Updates
On the systems side, the 7.4 patch notes introduce an important safeguard for deep dungeons: if all affected players reconnect within 10 minutes after a disconnection, the in-progress run can resume instead of being treated as a failure, including for solo challengers.[1] This policy change directly responds to prior waves of DDoS attacks and connectivity issues, cutting down on the frustration of losing long, high-risk runs to network problems rather than mistakes.[1] The new Strategy Board and Command Panel features further streamline high-end play and UI management by letting teams visually plan mechanics and store seldom-used actions off their main hotbars.[1][5]
The patch also delivers a highly anticipated glamour overhaul by removing class, job, and level restrictions on many glamours, granting players far more freedom in how they present their characters regardless of current job choice.[5] In PvP, Crystalline Conflict and Frontline are updated with changes such as improved sprint access, new Commendation Crystal rewards including recolors of past Feast titles, and clearer rules for mounts, invulnerability, and combat pacing, all aimed at making competitive modes more accessible and rewarding.[2][3]


